HarmonyOS PC应用开发全攻略:从零构建跨设备桌面应用
在HarmonyOS 5.0时代,PC不再仅仅是独立的生产力工具,而是成为鸿蒙生态中分布式超级终端的核心节点。HarmonyOS PC应用开发与传统Windows或macOS开发有着本质区别——它天生具备跨设备协同、无缝流转、统一生态三大核心优势。
一、HarmonyOS PC:重新定义桌面计算体验
在HarmonyOS 5.0时代,PC不再仅仅是独立的生产力工具,而是成为鸿蒙生态中分布式超级终端的核心节点。HarmonyOS PC应用开发与传统Windows或macOS开发有着本质区别——它天生具备跨设备协同、无缝流转、统一生态三大核心优势。
1.1 HarmonyOS PC的技术架构革新
HarmonyOS PC采用微内核分布式架构,实现了硬件能力虚拟化、资源池化、服务化。这一架构带来四大技术突破:
分布式软总线技术:让PC与手机、平板、智慧屏等设备实现毫秒级低时延连接,延迟低于20ms,传输速率高达1.2Gbps,支持8K视频的无损流转。
分布式数据管理:通过统一的分布式数据库,实现跨设备数据同步,用户在一台设备上创建的文件,可在所有设备上实时访问,数据同步延迟小于100ms。
分布式安全框架:基于硬件级安全芯片和可信执行环境,构建从芯片到云端的全链路安全防护,确保跨设备数据流转的安全性。
自适应UI框架:一套代码自动适配从手机到PC的不同屏幕尺寸和交互方式,开发者无需为不同设备单独开发应用。
1.2 PC应用开发现状与机遇
截至2025年底,HarmonyOS PC设备出货量突破500万台,覆盖轻薄本、游戏本、工作站等多种形态。华为应用市场PC专区已上架超过3000款原生HarmonyOS应用,涵盖办公、设计、开发、娱乐等全场景。
与传统PC应用相比,HarmonyOS PC应用具有显著优势:
-
安装包体积减少60%:平均安装包大小从传统的200MB降至80MB
-
启动速度提升70%:冷启动时间从3秒缩短至1秒以内
-
内存占用降低50%:相同功能下内存占用减少一半
-
跨设备协同零成本:原生支持与手机、平板等设备协同工作
二、开发环境搭建:专业级PC应用开发配置
2.1 硬件与软件要求
硬件要求:
-
开发机:Windows 10/11 64位或macOS 11.0+
-
内存:16GB RAM(推荐32GB)
-
存储:100GB可用空间(用于SDK和模拟器)
-
处理器:Intel Core i5 8代或同等性能的AMD处理器
软件要求:
-
DevEco Studio 5.0.1.300及以上版本
-
HarmonyOS SDK 10.0.0.100及以上
-
Node.js 18.0.0+(用于ArkTS编译)
-
Git 2.30.0+(版本控制)
2.2 安装与配置DevEco Studio
-
下载安装包:从华为开发者联盟官网下载DevEco Studio for PC版本
-
安装SDK:首次启动时,选择"PC Application"开发套件
-
配置模拟器:安装PC模拟器镜像,支持多种分辨率配置
-
设置代理(可选):如果访问国外资源较慢,可配置镜像加速
# 检查环境配置脚本
#!/bin/bash
echo "=== HarmonyOS PC开发环境检查 ==="
# 检查Java版本
java_version=$(java -version 2>&1 | head -1 | cut -d'"' -f2)
echo "Java版本: $java_version"
# 检查Node.js版本
node_version=$(node --version)
echo "Node.js版本: $node_version"
# 检查HarmonyOS SDK
if [ -d "$HOME/HarmonyOSSDK" ]; then
sdk_version=$(cat "$HOME/HarmonyOSSDK/version.txt")
echo "HarmonyOS SDK版本: $sdk_version"
else
echo "警告: HarmonyOS SDK未安装"
fi
# 检查模拟器状态
emulator_status=$(ps aux | grep -i "hdc" | grep -v grep)
if [ -n "$emulator_status" ]; then
echo "模拟器状态: 运行中"
else
echo "模拟器状态: 未运行"
fi
2.3 创建第一个PC应用项目
在DevEco Studio中创建新项目,选择"PC Application"模板:
// 项目结构说明
my-pc-app/
├── entry/ # 主模块
│ ├── src/main/
│ │ ├── ets/ # ArkTS代码
│ │ │ ├── MainAbility/ # 主能力
│ │ │ ├── pages/ # 页面组件
│ │ │ └── utils/ # 工具类
│ │ ├── resources/ # 资源文件
│ │ └── module.json5 # 模块配置
├── build-profile.json5 # 构建配置
├── hvigorfile.ts # 构建脚本
└── oh-package.json5 # 依赖管理
三、PC应用架构设计:面向大屏的现代化架构
3.1 响应式布局系统
PC应用需要适配从13英寸到32英寸的不同屏幕尺寸,HarmonyOS提供完整的响应式布局解决方案:
// ResponsiveLayout.ets - 响应式布局组件
@Component
struct ResponsiveLayout {
@State currentBreakpoint: Breakpoint = 'desktop';
// 监听窗口尺寸变化
aboutToAppear() {
window.on('windowSizeChange', (size: window.Size) => {
this.updateBreakpoint(size.width);
});
}
private updateBreakpoint(width: number): void {
if (width < 768) {
this.currentBreakpoint = 'mobile';
} else if (width < 1024) {
this.currentBreakpoint = 'tablet';
} else if (width < 1440) {
this.currentBreakpoint = 'desktop';
} else {
this.currentBreakpoint = 'largeDesktop';
}
}
build() {
// 根据断点显示不同布局
Column() {
if (this.currentBreakpoint === 'mobile') {
this.buildMobileLayout();
} else if (this.currentBreakpoint === 'tablet') {
this.buildTabletLayout();
} else if (this.currentBreakpoint === 'desktop') {
this.buildDesktopLayout();
} else {
this.buildLargeDesktopLayout();
}
}
}
@Builder
private buildDesktopLayout(): any {
Row() {
// 侧边栏 - 固定宽度
NavigationSidebar({
width: 240,
items: this.navigationItems
})
// 主内容区 - 自适应
Column() {
// 顶部工具栏
DesktopToolbar({
height: 60,
showSearch: true,
showUserMenu: true
})
// 内容区域
Scroll() {
Grid() {
GridItem() {
FileBrowser({ span: 8 })
}
GridItem() {
PreviewPanel({ span: 4 })
}
}
.columnsTemplate('1fr 1fr')
.rowsTemplate('1fr')
.height('100%')
}
}
.layoutWeight(1)
}
.height('100%')
}
}
3.2 多窗口管理系统
PC应用的核心特性之一是支持多窗口操作,HarmonyOS提供完整的窗口管理API:
// WindowManager.ets - 窗口管理
import window from '@ohos.window';
class WindowManager {
private mainWindow: window.Window | null = null;
private floatingWindows: Map<string, window.Window> = new Map();
// 创建主窗口
async createMainWindow(context: Context, config: WindowConfig): Promise<void> {
this.mainWindow = await window.create(context, {
windowName: 'main',
windowType: window.WindowType.TYPE_APP,
ctx: context
});
// 设置窗口属性
await this.mainWindow.setWindowProperties({
width: config.width,
height: config.height,
minWidth: config.minWidth,
minHeight: config.minHeight,
maximizable: true,
minimizable: true,
resizable: true
});
// 设置窗口位置
await this.mainWindow.moveTo(config.x, config.y);
// 监听窗口事件
this.setupWindowListeners(this.mainWindow);
}
// 创建浮动窗口
async createFloatingWindow(
context: Context,
name: string,
content: Component
): Promise<void> {
const floatingWindow = await window.create(context, {
windowName: name,
windowType: window.WindowType.TYPE_FLOAT,
ctx: context
});
// 浮动窗口属性
await floatingWindow.setWindowProperties({
width: 400,
height: 300,
focusable: true,
touchable: true,
dismissOnTouchOutside: false
});
// 设置内容
await floatingWindow.setUIContent(content);
// 添加到管理
this.floatingWindows.set(name, floatingWindow);
// 设置拖拽行为
this.setupDragBehavior(floatingWindow);
}
// 窗口平铺布局
async arrangeWindowsTiled(layout: TiledLayout): Promise<void> {
const screenWidth = await this.getScreenWidth();
const screenHeight = await this.getScreenHeight();
// 计算每个窗口的位置和大小
const windows = Array.from(this.floatingWindows.values());
windows.forEach((win, index) => {
const position = this.calculateTilePosition(
index,
windows.length,
screenWidth,
screenHeight,
layout
);
win.resize(position.width, position.height);
win.moveTo(position.x, position.y);
});
}
// 窗口级联布局
async arrangeWindowsCascaded(): Promise<void> {
const cascadeOffset = 30; // 级联偏移量
let currentX = 50;
let currentY = 50;
for (const [name, win] of this.floatingWindows) {
await win.moveTo(currentX, currentY);
await win.resize(800, 600);
// 下一个窗口偏移
currentX += cascadeOffset;
currentY += cascadeOffset;
// 确保不超出屏幕
const screenWidth = await this.getScreenWidth();
const screenHeight = await this.getScreenHeight();
if (currentX + 800 > screenWidth) {
currentX = 50;
}
if (currentY + 600 > screenHeight) {
currentY = 50;
}
}
}
private setupDragBehavior(win: window.Window): void {
// 获取窗口的拖拽区域
const dragArea = win.getComponentById('window-header');
if (dragArea) {
dragArea.on('touchstart', (event) => {
this.startDragging(win, event);
});
dragArea.on('touchmove', (event) => {
this.handleDragging(win, event);
});
dragArea.on('touchend', () => {
this.stopDragging(win);
});
}
}
}
四、PC专属特性开发
4.1 系统托盘集成
PC应用通常需要在系统托盘中运行,HarmonyOS提供完整的系统托盘API:
// SystemTrayManager.ets - 系统托盘管理
import systemTray from '@ohos.systemTray';
import notification from '@ohos.notification';
class SystemTrayManager {
private trayItem: systemTray.TrayItem | null = null;
private menuItems: systemTray.MenuItem[] = [];
async setupSystemTray(context: Context): Promise<void> {
// 创建托盘图标
this.trayItem = await systemTray.createTrayItem(context, {
icon: $r('app.media.tray_icon'),
tooltip: '我的PC应用'
});
// 设置托盘菜单
this.menuItems = [
{
id: 'show_window',
text: '显示主窗口',
icon: $r('app.media.show_icon'),
action: () => this.showMainWindow()
},
{
id: 'settings',
text: '设置',
icon: $r('app.media.settings_icon'),
action: () => this.openSettings()
},
{ type: 'separator' },
{
id: 'quit',
text: '退出',
icon: $r('app.media.quit_icon'),
action: () => this.quitApplication()
}
];
await this.trayItem.setMenu(this.menuItems);
// 监听托盘事件
this.trayItem.on('click', () => {
this.onTrayClick();
});
this.trayItem.on('rightClick', () => {
this.onTrayRightClick();
});
}
// 显示托盘通知
async showTrayNotification(title: string, content: string): Promise<void> {
if (!this.trayItem) return;
await this.trayItem.showNotification({
title,
content,
icon: $r('app.media.notification_icon'),
actions: [
{
text: '查看',
action: () => this.onNotificationAction('view')
},
{
text: '忽略',
action: () => this.onNotificationAction('dismiss')
}
]
});
}
// 更新托盘图标状态
async updateTrayStatus(status: 'normal' | 'warning' | 'error'): Promise<void> {
if (!this.trayItem) return;
let iconResource: Resource;
switch (status) {
case 'warning':
iconResource = $r('app.media.tray_warning');
break;
case 'error':
iconResource = $r('app.media.tray_error');
break;
default:
iconResource = $r('app.media.tray_icon');
}
await this.trayItem.updateIcon(iconResource);
}
}
4.2 全局快捷键支持
PC用户习惯使用快捷键提高效率,HarmonyOS提供全局快捷键注册能力:
// GlobalShortcutManager.ets - 全局快捷键管理
import inputDevice from '@ohos.inputDevice';
import { hilog } from '@kit.PerformanceAnalysisKit';
class GlobalShortcutManager {
private registeredShortcuts: Map<string, ShortcutConfig> = new Map();
private isListening: boolean = false;
// 注册全局快捷键
registerShortcut(id: string, config: ShortcutConfig): boolean {
if (this.registeredShortcuts.has(id)) {
hilog.warn(0x0000, 'Shortcut', `快捷键 ${id} 已注册`);
return false;
}
// 验证快捷键组合
if (!this.validateShortcut(config)) {
hilog.error(0x0000, 'Shortcut', `无效的快捷键组合: ${config.key}`);
return false;
}
this.registeredShortcuts.set(id, config);
// 如果尚未开始监听,启动监听
if (!this.isListening) {
this.startListening();
}
hilog.info(0x0000, 'Shortcut', `注册快捷键: ${id} -> ${config.key}`);
return true;
}
// 开始监听键盘事件
private startListening(): void {
inputDevice.on('keyDown', (event) => {
this.handleKeyDown(event);
});
inputDevice.on('keyUp', (event) => {
this.handleKeyUp(event);
});
this.isListening = true;
hilog.info(0x0000, 'Shortcut', '开始监听全局快捷键');
}
private handleKeyDown(event: KeyEvent): void {
// 构建当前按键组合
const currentCombo = this.buildKeyCombo(event);
// 检查是否匹配已注册的快捷键
for (const [id, config] of this.registeredShortcuts) {
if (this.matchShortcut(currentCombo, config)) {
// 执行对应的动作
config.action();
// 阻止事件继续传播
event.preventDefault();
event.stopPropagation();
hilog.debug(0x0000, 'Shortcut', `触发快捷键: ${id}`);
break;
}
}
}
private buildKeyCombo(event: KeyEvent): KeyCombo {
const combo: KeyCombo = {
keyCode: event.keyCode,
ctrlKey: event.ctrlKey,
shiftKey: event.shiftKey,
altKey: event.altKey,
metaKey: event.metaKey
};
return combo;
}
private matchShortcut(combo: KeyCombo, config: ShortcutConfig): boolean {
// 解析配置中的快捷键字符串
const configCombo = this.parseShortcutString(config.key);
return (
combo.keyCode === configCombo.keyCode &&
combo.ctrlKey === configCombo.ctrlKey &&
combo.shiftKey === configCombo.shiftKey &&
combo.altKey === configCombo.altKey &&
combo.metaKey === configCombo.metaKey
);
}
// 解析快捷键字符串,如 "Ctrl+Shift+S"
private parseShortcutString(shortcutStr: string): ParsedShortcut {
const parts = shortcutStr.split('+');
const parsed: ParsedShortcut = {
keyCode: 0,
ctrlKey: false,
shiftKey: false,
altKey: false,
metaKey: false
};
for (const part of parts) {
const normalized = part.trim().toLowerCase();
switch (normalized) {
case 'ctrl':
parsed.ctrlKey = true;
break;
case 'shift':
parsed.shiftKey = true;
break;
case 'alt':
parsed.altKey = true;
break;
case 'cmd':
case 'meta':
parsed.metaKey = true;
break;
default:
// 尝试解析为具体按键
const keyCode = this.getKeyCode(normalized);
if (keyCode > 0) {
parsed.keyCode = keyCode;
}
}
}
return parsed;
}
// 预定义常用快捷键
setupDefaultShortcuts(): void {
this.registerShortcut('new_file', {
key: 'Ctrl+N',
description: '新建文件',
action: () => this.onCreateNewFile()
});
this.registerShortcut('save_file', {
key: 'Ctrl+S',
description: '保存文件',
action: () => this.onSaveFile()
});
this.registerShortcut('save_all', {
key: 'Ctrl+Shift+S',
description: '保存所有文件',
action: () => this.onSaveAllFiles()
});
this.registerShortcut('find', {
key: 'Ctrl+F',
description: '查找',
action: () => this.onFind()
});
this.registerShortcut('replace', {
key: 'Ctrl+H',
description: '替换',
action: () => this.onReplace()
});
this.registerShortcut('toggle_sidebar', {
key: 'Ctrl+B',
description: '切换侧边栏',
action: () => this.onToggleSidebar()
});
}
}
4.3 文件系统深度集成
PC应用需要深度集成文件系统,HarmonyOS提供安全的文件访问API:
// FileSystemManager.ets - 文件系统管理
import fileio from '@ohos.fileio';
import fileuri from '@ohos.fileuri';
import { BusinessError } from '@ohos.base';
class FileSystemManager {
private recentFiles: RecentFile[] = [];
private fileWatchers: Map<string, fileio.FileWatcher> = new Map();
// 打开文件选择对话框
async openFileDialog(options: OpenFileOptions): Promise<SelectedFile[]> {
const result = await fileuri.openFilePicker({
multiple: options.multiple,
filters: options.filters,
startIn: options.startDirectory
});
if (result.files.length > 0) {
// 记录到最近文件
this.addToRecentFiles(result.files);
// 发送文件打开事件
this.emitFileOpened(result.files);
}
return result.files;
}
// 保存文件对话框
async saveFileDialog(options: SaveFileOptions): Promise<SavedFile> {
const result = await fileuri.openFileSaver({
suggestedName: options.suggestedName,
startIn: options.startDirectory,
types: options.fileTypes
});
if (result.file) {
// 实际保存文件内容
await this.writeFileContent(result.file, options.content);
// 记录保存操作
this.recordSaveOperation(result.file);
return result.file;
}
throw new BusinessError({
code: 1001,
message: '用户取消了保存操作'
});
}
// 监听文件变化
async watchFile(filePath: string, callback: FileChangeCallback): Promise<string> {
const watcher = await fileio.createWatcher(filePath, {
recursive: false,
interval: 1000 // 检查间隔1秒
});
const watchId = `watch_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
watcher.on('change', (event) => {
callback({
type: event.type,
filePath: event.filePath,
timestamp: Date.now()
});
});
this.fileWatchers.set(watchId, watcher);
return watchId;
}
// 停止监听文件
stopWatchingFile(watchId: string): void {
const watcher = this.fileWatchers.get(watchId);
if (watcher) {
watcher.stop();
this.fileWatchers.delete(watchId);
}
}
// 文件拖放支持
setupFileDrop(elementId: string, callback: FileDropCallback): void {
const element = document.getElementById(elementId);
if (!element) return;
element.addEventListener('dragover', (event) => {
event.preventDefault();
event.dataTransfer.dropEffect = 'copy';
element.classList.add('drag-over');
});
element.addEventListener('dragleave', () => {
element.classList.remove('drag-over');
});
element.addEventListener('drop', async (event) => {
event.preventDefault();
element.classList.remove('drag-over');
const files: DroppedFile[] = [];
if (event.dataTransfer.items) {
// 使用DataTransferItemList接口
for (let i = 0; i < event.dataTransfer.items.length; i++) {
const item = event.dataTransfer.items[i];
if (item.kind === 'file') {
const file = item.getAsFile();
if (file) {
files.push({
name: file.name,
path: await this.getFilePath(file),
size: file.size,
type: file.type
});
}
}
}
} else {
// 回退到DataTransfer接口
for (let i = 0; i < event.dataTransfer.files.length; i++) {
const file = event.dataTransfer.files[i];
files.push({
name: file.name,
path: await this.getFilePath(file),
size: file.size,
type: file.type
});
}
}
if (files.length > 0) {
callback(files);
}
});
}
// 获取最近文件列表
getRecentFiles(limit: number = 10): RecentFile[] {
return this.recentFiles
.sort((a, b) => b.lastAccessed - a.lastAccessed)
.slice(0, limit);
}
// 清空最近文件记录
clearRecentFiles(): void {
this.recentFiles = [];
this.saveRecentFilesToStorage();
}
}
五、跨设备协同开发
5.1 多设备文件同步
HarmonyOS PC应用可以无缝同步文件到其他鸿蒙设备:
// CrossDeviceFileSync.ets - 跨设备文件同步
import distributedFile from '@ohos.distributedFile';
import deviceManager from '@ohos.deviceManager';
class CrossDeviceFileSync {
private syncSessions: Map<string, SyncSession> = new Map();
private connectedDevices: ConnectedDevice[] = [];
// 初始化设备发现
async initializeDeviceDiscovery(): Promise<void> {
// 监听设备连接状态
deviceManager.on('deviceOnline', (deviceInfo) => {
this.onDeviceConnected(deviceInfo);
});
deviceManager.on('deviceOffline', (deviceInfo) => {
this.onDeviceDisconnected(deviceInfo);
});
// 发现附近设备
await this.discoverNearbyDevices();
}
// 开始文件同步会话
async startSyncSession(
localPath: string,
remoteDeviceId: string,
remotePath: string
): Promise<string> {
const sessionId = `sync_${Date.now()}`;
// 创建同步会话
const session = await distributedFile.createSyncSession({
localPath,
remoteDeviceId,
remotePath,
mode: 'bidirectional', // 双向同步
conflictResolution: 'newerWins' // 冲突解决策略:新版本胜出
});
// 监听同步事件
session.on('progress', (progress) => {
this.onSyncProgress(sessionId, progress);
});
session.on('complete', () => {
this.onSyncComplete(sessionId);
});
session.on('error', (error) => {
this.onSyncError(sessionId, error);
});
// 开始同步
await session.start();
this.syncSessions.set(sessionId, {
session,
status: 'syncing',
startTime: Date.now()
});
return sessionId;
}
// 实时文件同步(类似云盘)
async setupRealtimeSync(
folderPath: string,
deviceIds: string[]
): Promise<void> {
// 为每个设备创建同步会话
for (const deviceId of deviceIds) {
const sessionId = await this.startSyncSession(
folderPath,
deviceId,
folderPath
);
// 标记为实时同步
const session = this.syncSessions.get(sessionId);
if (session) {
session.isRealtime = true;
}
}
// 监听文件夹变化
const watcher = await fileio.createWatcher(folderPath, {
recursive: true,
interval: 500 // 500毫秒检查一次
});
watcher.on('change', async (event) => {
// 文件变化时触发同步
await this.triggerSyncForChange(event.filePath);
});
}
// 冲突检测与解决
private async handleSyncConflict(
localFile: FileInfo,
remoteFile: FileInfo
): Promise<ConflictResolution> {
// 比较文件修改时间
if (localFile.modifiedTime > remoteFile.modifiedTime) {
return {
action: 'useLocal',
reason: '本地文件更新'
};
} else if (remoteFile.modifiedTime > localFile.modifiedTime) {
return {
action: 'useRemote',
reason: '远程文件更新'
};
} else {
// 修改时间相同,比较文件大小
if (localFile.size > remoteFile.size) {
return {
action: 'useLocal',
reason: '本地文件内容更完整'
};
} else {
return {
action: 'useRemote',
reason: '远程文件内容更完整'
};
}
}
}
// 同步状态监控
getSyncStatus(sessionId: string): SyncStatus | null {
const session = this.syncSessions.get(sessionId);
if (!session) return null;
return {
sessionId,
status: session.status,
progress: session.progress,
startTime: session.startTime,
transferredBytes: session.transferredBytes,
totalBytes: session.totalBytes
};
}
// 暂停/恢复同步
async pauseSync(sessionId: string): Promise<boolean> {
const session = this.syncSessions.get(sessionId);
if (!session) return false;
await session.session.pause();
session.status = 'paused';
return true;
}
async resumeSync(sessionId: string): Promise<boolean> {
const session = this.syncSessions.get(sessionId);
if (!session) return false;
await session.session.resume();
session.status = 'syncing';
return true;
}
}
5.2 任务流转与接力
PC上的任务可以无缝流转到手机或平板上继续:
// TaskContinuityManager.ets - 任务连续性管理
import distributedMissionManager from '@ohos.distributedMissionManager';
import continuity from '@ohos.continuity';
class TaskContinuityManager {
private currentTasks: Map<string, ContinuityTask> = new Map();
private availableDevices: ContinuityDevice[] = [];
// 注册可流转的任务
registerContinuityTask(task: ContinuityTask): string {
const taskId = `task_${Date.now()}`;
this.currentTasks.set(taskId, {
...task,
id: taskId,
createTime: Date.now(),
lastUpdateTime: Date.now()
});
// 向附近设备广播任务可用性
this.broadcastTaskAvailability(taskId);
return taskId;
}
// 发现附近可接力的设备
async discoverContinuityDevices(): Promise<void> {
const devices = await continuity.discoverDevices({
serviceType: 'task.continuity',
timeout: 5000
});
this.availableDevices = devices.map(device => ({
id: device.deviceId,
name: device.deviceName,
type: device.deviceType,
capabilities: device.capabilities,
signalStrength: device.signalStrength
}));
// 更新UI显示可用设备
this.updateDeviceListUI();
}
// 启动任务流转
async startTaskContinuity(
taskId: string,
targetDeviceId: string
): Promise<ContinuityResult> {
const task = this.currentTasks.get(taskId);
if (!task) {
throw new BusinessError({
code: 2001,
message: '任务不存在'
});
}
// 准备任务状态数据
const taskState = this.prepareTaskState(task);
// 启动流转
const result = await distributedMissionManager.continueMission({
deviceId: targetDeviceId,
mission: {
bundleName: task.bundleName,
abilityName: task.abilityName,
parameters: {
...task.parameters,
continuityData: taskState,
sourceDevice: await this.getLocalDeviceId(),
continuityTime: Date.now()
}
}
});
if (result.success) {
// 更新任务状态
task.status = 'transferred';
task.targetDeviceId = targetDeviceId;
task.transferTime = Date.now();
// 可选:在本地暂停任务
if (task.pauseOnTransfer) {
await this.pauseLocalTask(taskId);
}
return {
success: true,
taskId,
targetDeviceId,
transferTime: Date.now()
};
}
return {
success: false,
error: result.error
};
}
// 接收其他设备流转过来的任务
async onTaskReceived(missionInfo: MissionInfo): Promise<void> {
const continuityData = missionInfo.parameters?.continuityData;
const sourceDevice = missionInfo.parameters?.sourceDevice;
if (!continuityData) {
console.warn('接收到的任务缺少连续性数据');
return;
}
// 恢复任务状态
const restoredTask = await this.restoreTaskState(continuityData);
// 添加到当前任务列表
this.currentTasks.set(restoredTask.id, {
...restoredTask,
sourceDeviceId: sourceDevice,
receiveTime: Date.now()
});
// 显示任务接收通知
await this.showTaskReceivedNotification(restoredTask, sourceDevice);
// 自动恢复任务执行
if (restoredTask.autoResume) {
await this.resumeTask(restoredTask.id);
}
}
// 任务状态同步(多设备同时编辑)
async setupTaskStateSync(taskId: string, deviceIds: string[]): Promise<void> {
const task = this.currentTasks.get(taskId);
if (!task) return;
// 创建状态同步通道
const syncChannel = await continuity.createSyncChannel({
channelId: `task_sync_${taskId}`,
devices: deviceIds,
syncMode: 'realtime'
});
// 监听本地任务状态变化
task.onStateChange = (newState) => {
// 同步到其他设备
syncChannel.broadcast('stateUpdate', {
taskId,
state: newState,
timestamp: Date.now(),
sourceDevice: await this.getLocalDeviceId()
});
};
// 接收其他设备的状态更新
syncChannel.on('stateUpdate', (update) => {
if (update.taskId === taskId && update.sourceDevice !== await this.getLocalDeviceId()) {
// 应用远程状态更新
this.applyRemoteStateUpdate(taskId, update.state);
}
});
// 冲突解决
syncChannel.on('conflict', (conflict) => {
this.resolveStateConflict(taskId, conflict);
});
}
private async resolveStateConflict(
taskId: string,
conflict: StateConflict
): Promise<void> {
const task = this.currentTasks.get(taskId);
if (!task) return;
// 基于时间戳的冲突解决
if (conflict.localState.timestamp > conflict.remoteState.timestamp) {
// 本地状态更新,使用本地状态
await syncChannel.send(conflict.remoteDevice, 'resolveConflict', {
resolution: 'useLocal',
taskId
});
} else {
// 远程状态更新,使用远程状态
this.applyRemoteStateUpdate(taskId, conflict.remoteState);
await syncChannel.send(conflict.remoteDevice, 'resolveConflict', {
resolution: 'useRemote',
taskId
});
}
}
}
六、性能优化与调试
6.1 PC应用性能监控
// PerformanceMonitor.ets - 性能监控
import performance from '@ohos.performance';
import systemMemory from '@ohos.systemMemory';
import { hilog } from '@kit.PerformanceAnalysisKit';
class PerformanceMonitor {
private metrics: PerformanceMetrics = {
fps: 0,
cpuUsage: 0,
memoryUsage: 0,
gpuUsage: 0,
diskIO: 0,
networkLatency: 0
};
private monitoringInterval: number | null = null;
private performanceThresholds: PerformanceThresholds = {
minFPS: 30,
maxCPU: 80,
maxMemory: 1024, // MB
maxGPU: 70
};
// 开始性能监控
startMonitoring(interval: number = 1000): void {
if (this.monitoringInterval) {
this.stopMonitoring();
}
this.monitoringInterval = setInterval(() => {
this.collectPerformanceMetrics();
this.checkPerformanceThresholds();
this.logPerformanceData();
}, interval);
hilog.info(0x0000, 'Performance', '开始性能监控');
}
private async collectPerformanceMetrics(): Promise<void> {
// 收集各项性能指标
const metrics = await Promise.all([
this.getFPS(),
this.getCPUUsage(),
this.getMemoryUsage(),
this.getGPUUsage(),
this.getDiskIO(),
this.getNetworkLatency()
]);
this.metrics = {
fps: metrics[0],
cpuUsage: metrics[1],
memoryUsage: metrics[2],
gpuUsage: metrics[3],
diskIO: metrics[4],
networkLatency: metrics[5]
};
}
private async getFPS(): Promise<number> {
const fpsData = await performance.getFPS();
return fpsData.current;
}
private async getCPUUsage(): Promise<number> {
const cpuData = await performance.getCPUUsage();
return cpuData.total;
}
private async getMemoryUsage(): Promise<number> {
const memoryInfo = await systemMemory.getMemoryInfo();
return memoryInfo.used / 1024 / 1024; // 转换为MB
}
private checkPerformanceThresholds(): void {
const warnings: string[] = [];
if (this.metrics.fps < this.performanceThresholds.minFPS) {
warnings.push(`FPS过低: ${this.metrics.fps}`);
}
if (this.metrics.cpuUsage > this.performanceThresholds.maxCPU) {
warnings.push(`CPU使用率过高: ${this.metrics.cpuUsage}%`);
}
if (this.metrics.memoryUsage > this.performanceThresholds.maxMemory) {
warnings.push(`内存使用过高: ${this.metrics.memoryUsage.toFixed(2)}MB`);
}
if (this.metrics.gpuUsage > this.performanceThresholds.maxGPU) {
warnings.push(`GPU使用率过高: ${this.metrics.gpuUsage}%`);
}
if (warnings.length > 0) {
this.emitPerformanceWarning(warnings);
}
}
// 性能优化建议
getOptimizationSuggestions(): OptimizationSuggestion[] {
const suggestions: OptimizationSuggestion[] = [];
if (this.metrics.fps < 45) {
suggestions.push({
area: '渲染',
suggestion: '减少界面重绘,使用硬件加速',
priority: 'high'
});
}
if (this.metrics.memoryUsage > 800) {
suggestions.push({
area: '内存',
suggestion: '释放未使用的缓存,优化图片资源',
priority: 'medium'
});
}
if (this.metrics.diskIO > 50) {
suggestions.push({
area: '存储',
suggestion: '批量文件操作,减少小文件IO',
priority: 'low'
});
}
return suggestions;
}
// 生成性能报告
generatePerformanceReport(): PerformanceReport {
return {
timestamp: Date.now(),
duration: this.getMonitoringDuration(),
averageMetrics: this.calculateAverageMetrics(),
peakMetrics: this.getPeakMetrics(),
optimizationSuggestions: this.getOptimizationSuggestions(),
issuesDetected: this.getDetectedIssues()
};
}
}
6.2 内存泄漏检测
// MemoryLeakDetector.ets - 内存泄漏检测
import systemMemory from '@ohos.systemMemory';
import { hilog } from '@kit.PerformanceAnalysisKit';
class MemoryLeakDetector {
private memorySnapshots: MemorySnapshot[] = [];
private detectionInterval: number | null = null;
private leakThreshold: number = 10; // MB
private snapshotInterval: number = 30000; // 30秒
startLeakDetection(): void {
// 定期拍摄内存快照
this.detectionInterval = setInterval(() => {
this.takeMemorySnapshot();
this.analyzeMemoryTrend();
}, this.snapshotInterval);
// 监听对象创建和销毁
this.setupObjectTracking();
hilog.info(0x0000, 'MemoryLeak', '开始内存泄漏检测');
}
private async takeMemorySnapshot(): Promise<void> {
const memoryInfo = await systemMemory.getMemoryInfo();
const heapInfo = await systemMemory.getHeapStatistics();
const snapshot: MemorySnapshot = {
timestamp: Date.now(),
totalMemory: memoryInfo.total,
usedMemory: memoryInfo.used,
freeMemory: memoryInfo.free,
heapSize: heapInfo.totalHeapSize,
heapUsed: heapInfo.usedHeapSize,
objectCount: this.getTrackedObjectCount()
};
this.memorySnapshots.push(snapshot);
// 保持最近100个快照
if (this.memorySnapshots.length > 100) {
this.memorySnapshots.shift();
}
}
private analyzeMemoryTrend(): void {
if (this.memorySnapshots.length < 3) return;
const recentSnapshots = this.memorySnapshots.slice(-5);
const memoryIncrease = this.calculateMemoryIncrease(recentSnapshots);
if (memoryIncrease > this.leakThreshold) {
this.reportPotentialLeak(memoryIncrease, recentSnapshots);
}
}
private setupObjectTracking(): void {
// 使用WeakRef跟踪对象生命周期
const trackedObjects = new Map<string, WeakRef<any>>();
// 重写对象创建方法(示例)
const originalCreate = Object.create;
Object.create = function(proto, propertiesObject) {
const obj = originalCreate.call(this, proto, propertiesObject);
// 跟踪对象
if (this.shouldTrackObject(obj)) {
const objectId = `obj_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
trackedObjects.set(objectId, new WeakRef(obj));
// 设置对象销毁时的回调
this.setupObjectFinalizer(obj, objectId);
}
return obj;
};
}
// 生成泄漏报告
generateLeakReport(): MemoryLeakReport {
const recentSnapshots = this.memorySnapshots.slice(-10);
const memoryTrend = this.calculateMemoryTrend(recentSnapshots);
return {
detectionTime: Date.now(),
totalSnapshots: this.memorySnapshots.length,
memoryTrend,
potentialLeaks: this.identifyPotentialLeaks(),
recommendations: this.getMemoryOptimizationRecommendations()
};
}
// 内存优化建议
private getMemoryOptimizationRecommendations(): string[] {
const recommendations: string[] = [];
if (this.memorySnapshots.length > 0) {
const latestSnapshot = this.memorySnapshots[this.memorySnapshots.length - 1];
if (latestSnapshot.heapUsed > 500 * 1024 * 1024) { // 500MB
recommendations.push('考虑使用对象池减少对象创建');
}
if (latestSnapshot.objectCount > 10000) {
recommendations.push('减少不必要的对象引用,及时释放资源');
}
}
return recommendations;
}
}
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